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Deriv Turbos Explained: Barriers, Payout per Point and What a Real-Data Test Showed

Updated 2026-10-18 · H-BOT Africa team

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Quick answer: A Turbo is a bet on direction with a knock-out barrier. With Turbos Up you are paid at expiry if price never touches a barrier set below the current price; the payout is payout per point × (final price − barrier). A barrier close to price gives a big payout per point but is knocked out easily. In our test on real Volatility 100 ticks, every barrier lost money on average, from −0.5% to −5.9% per trade.
Turbos Up payout at expiry against the final price for two barriers
Payout per point and barrier as quoted by Deriv for a $10 Turbos Up on Volatility 100 (18 Oct 2026).

How Deriv Turbos Work

  1. Pick a market (for example Volatility 100), Up or Down, a duration (from 5 ticks up to days) and a stake.
  2. Choose a barrier from Deriv’s list. For Up it sits below the price; for Down it sits above.
  3. Deriv shows the payout per point for that barrier before you buy.
  4. If price touches the barrier at any time, the contract is knocked out and you lose the stake.
  5. If not, at expiry you receive payout per point × distance between the final price and the barrier.

What Deriv Quoted on 18 October 2026

Barrier (Up, V100)Payout per point ($10 stake)Price must end above
−2.14 points$4.30entry + 0.19
−3.76$2.53entry + 0.19
−6.61$1.47entry + 0.19
−11.63$0.85entry + 0.19
−36.03$0.28entry + 0.19

Notice the last column. Whatever barrier you choose, the price must finish about 0.19 points above the entry just to get your $10 back. That 0.19 is Deriv’s built-in cost. The barrier only changes how big the win or loss is per point, and how easily you are knocked out.

What Happened on Real Volatility 100 Ticks

We replayed 10,000 real V100 ticks (about 5.5 hours) and opened Up and Down Turbos with the quoted payout per point every 3 ticks.

Average return of 5-minute Turbos by barrier on real Volatility 100 ticks
Every barrier lost on average; the closest barrier was knocked out in 31% of 5-minute trades.
Barrier5 ticks: return5 minutes: knocked out5 minutes: return
−2.14−8.1%30.6%−5.9%
−3.76−4.8%6.5%−4.6%
−6.61−2.8%0%−2.8%
−11.63−1.6%0%−1.6%
−36.03−0.5%0%−0.5%

The closer the barrier, the bigger the cost per trade, because the fixed 0.19-point cost is a bigger share of a small distance. Far barriers cost less but also pay very little per point, so they behave like a slow, small directional bet.

A Safer Way to Use Turbos

Selling early: Deriv lets you sell minute or longer Turbos before expiry (not tick-based ones), so you can take a profit or cut a loss.

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Risk warning: Trading Deriv products such as digit options, multipliers and synthetic indices is high-risk. You can lose all the money you deposit, quickly. No bot, signal or strategy can guarantee profit, and past results do not predict future results. Practise on a demo account first, only trade money you can afford to lose, and check that Deriv is allowed where you live. This guide is education, not financial advice.
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Frequently Asked Questions

What are Turbos on Deriv?

Contracts that pay payout per point × (final price − barrier) at expiry, unless price touches the barrier first, which knocks them out.

How do I choose a Turbos barrier?

Closer barriers pay more per point but are knocked out more often; pick one beyond the normal move for your duration.

Can Turbos make money?

Some trades win, but in our real-data test every barrier lost on average because of the built-in cost.

What is payout per point?

How many dollars you receive for each point the final price is beyond the barrier.

Can I close a Turbo early?

Yes for minute and longer durations; tick-based Turbos run to expiry.

Are Turbos the same as multipliers?

No. Multipliers have stop-out and optional stop loss; Turbos have a fixed barrier and expiry.

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